Does anyone know how to increase the number of civilian factories ? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Note that a base production efficiency (default 10%) superior to this result will supersede it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Do you guys tend to build a lot of infrastructure early game? I only build 12 in total. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. Instead, factories produce individual tanks, airplanes, and so forth. Just dont invest buildings on your far away colonial provinces. New comments cannot be posted and votes cannot be cast. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Civilian factories important not only for building but also trading. OttemanEmperor 2 yr. ago. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Finally, multiply your current production efficiency and your new efficiency retention. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All rights reserved. Resources can also be viewed on the wiki at List of countries and at List of states. I'm not sure but if you look up hoi4 console commands on wiki you could see. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Yes of course, you must build civilian factories no matter which country you play. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). All trademarks are property of their respective owners in the US and other countries. Come and meet with our huge family! Construct Infrastructure in resource-producing states. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. Jump to navigation Jump to search. I meant more on the lines of a console command, not an outdated mod. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Espaol - Latinoamrica (Spanish - Latin America). this is very confusing, giving me a headache lol. For more information, please see our Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. So, should you build civilian factories in HOI4? All rights reserved. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. forum:1567238. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. Because higher the infrastructure, the faster the construction ends. Level 5 infrastructure, if you can. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. The formula looks like this: (Refineries are unaffected by this. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Showing 1 - 6 of 6 comments. If your aim is to build factories quickly, just build them and focus on the researches. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Your email address will not be published. Ships have a lower limit of dockyards that can be assigned to build them. National focuses may also provide a way to gain licenses or provide bonuses to license production. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Your email address will not be published. The base cost is modified by several national spirits and political advisors. The stockpiles can be viewed under the Logistics Tab . Only the new factory has minimum efficiency. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. Baldurs Gate 3 Real Time Combat Will Never Happen. Cookie Notice Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. They are automatically assigned when free in top to bottom order. 1 more reply. Each production line has its own efficiency level which determines how good it is at producing its current equipment. Do they also build mil bases/? If it is already enabled, executing this command will disable it. Questions, Paradox If the province have decent amount of resources, you can build infrastructure first to get both benefits. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Date Posted: Jul 6, 2021 @ 1:58pm. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. This equipment is then sent to fill out the country's land divisions and air wings. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Valve Corporation. Generally not worth it. Building infrastructure before factories in HOI4 is a good idea. Is their a cheat where you can give yourself offmap civilian factories? This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. All trademarks are property of their respective owners in the US and other countries. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Each nation can use a percentage of the resources on its territory for military production. It's a mid to late game priorty for me. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Espaol - Latinoamrica (Spanish - Latin America). In-Game Equivalent. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . instantconstruction. The total amount of resources can also be increased by building infrastructure. The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. I'm trying to build some and also using focuses to add a few but is there any other way? They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) You are using an out of date browser. on the left you should see a list of the contruction build queue. There are three types of factories: civilian, military, and dockyards. Executing this command will allow you to freely assign general traits to commanders, etc. Didn't see anything about this in the DD or forum, if it has been posted sorry. it doesnt matter if you have 1 line and add factories to it. For example, going from 25% of the cap to 75% of the cap takes days. However, there are many other important buildings needed to be build. Information, Frequently Asked The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). I wouldnt build close to the dangerous borders too unless I am confident in my military power. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Civilian factories are also used to trade for resources with other countries. The production line shows the average penalty across all factories, -50%. Permanent link; Page information; Ad Space Civilian factory. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. The total amount of resources can be increased by researching the excavation technologies. In the factory construction screen at the bottom you can see the conversion button. I have a simple question. Privacy Policy. Doesn't it seem a bit backwards though? [deleted] 4 yr. ago. Answers are in this article below. ). Visit our. and our There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. Thanks for the help. (Which means develop your already better developed areas.) Because infrastructure also increases resource gain on the province. Oil is important for making any form of vehicle run. Unlike resources, equipment can be stockpiled. Fellow RPG lover here. Thread starter Simon_9732495; Start date Dec 19, 2020; . In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Is that a mistake? Some countries like German Reich and Italy have infrastructure upgrade focus trees. on Paradox technology, Legal By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. civilian factories build literally everything in the Constructions screen. Its gone up due to trade but it goes up and down. All rights reserved. License costs increase by 1[21] civilian factory for each technology year beyond 1936. By continuing to use this website you are giving consent to cookies being used. They also provide a 10% build speed boost to all things in the province. Does it work for every nation, or just the player who typed it in? Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. TheFuego126 6 yr. ago Didn't work. When you build stuff, that's done by Civilian Factories, and up to 15 Civilian Factories can work on a project at once. It depends on the province really. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. If you have few of them then progress will be extremely slow. Valve Corporation. Scan this QR code to download the app now. It depends on the province really. Required fields are marked *, I will be waiting for you in our discord channel. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. Really helpful! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Build a supply hub (or port) in a resource-producing state and connect it to the capital. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Discord Link. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. The important question is, how many should you build. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. but I'm not entirely sure. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Redirect page. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Infrastructure also references Civilian Economy -25.00. A license from a country in your own faction results in a 25%[22] penalty to factory output. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. These have a base output of 5 [1] industrial capacity. Rubber is important for the construction of most vehicles. You take a factory making tractors and set it up to make tanks. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Report Solution. Should you build infrastructure first? I don't understand how those got in even as placeholder values. try to get the civ focuses quickly. Archived post. How to add civilian factories to specific states via National Focus. For more information, please see our Reddit and its partners use cookies and similar technologies to provide you with a better experience. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. For a better experience, please enable JavaScript in your browser before proceeding. CapnJack Jul 17, 2019 @ 6:24pm. Is there a general minimum level of infrastructure you should build in a province? All in all, build civilian factories early to start snowball effect. See below. Open State menu, click on factory. Espaol - Latinoamrica (Spanish - Latin America). Because they might be hard to defend and you dont want to lose large part of your industry during war. JavaScript is disabled. Www videoen has shown it, just not the actual conversion. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. For more information, please see our A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. over time. I intend to use it for AI nations. Per page: 15 30 50. Equipment tables for air wings can be found at Aircraft. In usual production tab you can assign military factories to produce certain stuff. That is a good point. Are mil bases worth it? 100%). Infrastructure is what lets you move supplies around, so having it is good. I only build Infra when I got nothing better to buildon OR I really want the resources boost. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. focus techs on construction + resource extraction to maximise civs and civs from trade. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. This achievement is easy. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Cookie Notice So, building civilian factories at the start of your game is mandatory for creating a strong nation. and our It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. New to the game and all the in-game help is borked. Appreciate the screen shot LordofWar16. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. You might think you dont need too many civ factories. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Different kinds of equipment require different resources to produce. . #2. Offmap factories. Military Factories can be converted into Civilian Factories for 9000 [1]. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc.
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