The Xanathar, like its forerunners, is an eye tyranta type of beholder that chooses to live among other creatures in a position of superiority over them. A beholder brood was typically three to six babies, but could be up to twelve,[20] with newborns being almost always one sixth the diameter of their parent. In spite of their hatred of diversity (or perhaps because of it), beholders came in a variety of forms, some of which are listed below: Left to right: a hive mother (top), an examiner (bottom), a director mounting a crawler, a watcher, a lensman, and an overseer. Because a beholders paranoia knows no limits, it often designs its lair to include secret passageways that are used for reconnaissance or surprise attacks. WebArmor Class: 11 + the level of the spell (natural armor) hit Points: Equal the aberration's Constitution modifier + your spellcasting ability modifier + ten times the spell's level A beholders true rivals are other beholders, for only another beholder has the intellect, power, and magic to threaten another of its kind. In appearance, a beholder is a huge eyeball surrounded by smaller eye-stalks. A beholders arrogance is a prominent aspect of its personality. Price: $6.99 Sign In This Token Set is available in the following bundles Ultimate 5E Spellcasting Assets Bundle $15.99 USD View A beholder has plans on top of plans, even for the least likely circumstances. Without new magic to look at, beholders could become very irritable, therefore they were driven to hoard magical items in their lairs and seek out magical places. In addition to functioning as the beholders arms and hands for everyday tasks, the telekinetic ray is essential for building traps and other lair defenses, such as positioning the weights for a falling block trap. Because there were two entities within a single beholder, that beholder should always be addressed by its full name when in conversation with them, or they would perceive it as speaking to only one of the entities. Wiki Le Monde des Royaumes Oublis (French), Creatures with a 13 challenge rating (5e), Creatures with a 14 challenge rating (5e), Creatures with a 13 challenge rating (3e), Honor Among Thieves: The Road to Neverwinter, Eye of the Beholder II: The Legend of Darkmoon, Tales from Candlekeep: Tomb of Annihilation, Tyrants of the Underdark: Aberrations and Undead, Dungeons & Dragons Dice Masters: Trouble in Waterdeep, Dungeons & Dragons: Bedlam in Neverwinter, Lords of Madness: The Book of Aberrations, Do Not Sell or Share My Personal Information. WebBEHOLDER 5e stats The eye of the Beholder Illustration by Adriana Filippini on Artstation Large aberration ( beholder ), lawful evil Armor Class 18 (natural armor) Hit Monstrous Compendium Vol 3: Minecraft Creatures. Neither half of the beholder's mind trusted the other, so they hid a lot from each other, creating a very paranoid relationship. In addition to traps that are meant to catch ground-based creatures, a beholder creates or positions certain traps so that theyre effective against flying intruders. I pretend to be insane so my enemies underestimate me. Large [10], Beholder 'bones' were incredibly porous and lightweight leather-like cartilage that was visually indistinguishable from their skin, but comparatively weaker, almost having the strength and durability of iron. Origin If you dont issue any, it take the Dodge action and uses its move to avoid danger. Beyond the lair entrance lies the vestibule. All of its lieutenants, as well as many mid-level members of the guild that the Xanathar trusts, know that the guild is run by a beholder. Size When a beholder goes on the offensive against a threat outside its lair, it plans ahead and makes use of all of its advantages. Enemies that are too big to traverse these smooth-walled tunnels will find it difficult to move deep into the lair and virtually impossible to confront the beholder in its sanctum. For instance, where a prideful, confident human might be cowed by a serious threat, the arrogance of a beholder knows no such bounds: it believes that it is superior to every other creature, even including other beholders. They dont necessarily know their leader is a beholder; they just know the boss is powerful, dangerous, and doesnt tolerate mistakes. The aberration has just one aspect that is explicitly based on your current state The lair of a beholder is a reflection of the creatures mind-setdesigned to anticipate, and thwart, any plan that would-be invaders might devise. It holds sway over a dozen specialized lieutenants. General Information Hit: 14 (4d6) piercing damage. A beholders true Many escape tunnels have falling block traps or weak ceilings supported by a single pillar, which the beholder can disintegrate after it passes that point to deter pursuit. WebIt resembles the beholder who dreamed it into existence, but its body is only 8 inches wide and it has only four eyestalks. On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in realityfrom which a new, fully formed beholder springs forth unbidden, seemingly having appeared out of thin air in a nearby space. Once the layout and guard movements are known, the beholder sends its minions to attack or draw out defenders while it flies high overhead and uses its eye rays to subdue the village, targeting leaders and other formidable foes before significant resistance can be mounted. Each lieutenant is allowed to manage its part of the guild operation as desired. From time to time it is gripped by overwhelming concerns about assassination plots, revenge-seekers, and other schemes against it. Click here to edit contents of this page. I must recover an artifact that was stolen from me. At your discretion, a beholder might be able to use magic items that must be held to activate, such as wands; the beholder is assumed to be using its telekinesis eye ray to move and point the item in the same way that a humanoid would use its hand. Unless otherwise indicated, an alternative ability has the same range as the eye ray it is replacing, and it affects only one creature per use (even if the ability is based on a spell that normally affects an area or multiple targets) . Warlock Wizard (Opponents can shoot back, but the holes function like arrow slits and provide three-quarters cover to the beholder.). My first thought was to try and replicate the "monster classes" of 3.5 but that turned out to be a nightmare of balance and game design for a new homebrewer such as myself. An inventive beholder might use an eversmoking bottle to obscure dozens of pit traps in a room, but a more militaristic one might not have a use for it and treat it as clutter. Beholder eyes also had up to twelve lenses, all capable of movement and rotation independent of the others, which was what granted them control over the aiming of their eye rays. Here, the beholder rests and plots. Beholders are skilled at repurposing cursed or dangerous items as elements of traps or obstacles in its lair, especially if such an item emits an ongoing effect that it can suppress as needed with its antimagic cone. When the beholder awakens, it finds itself transformed into a death tyrant. The beholder then used its gouged-out eye as a spellcasting focus and was able to cast spells by wiggling and writhing its eyestalks. The creature resembles an aberration of that kind, which determines certain traits in its stat block. Minions build walls in the beholders lair, distribute food to other residents, and carve out new living spaces for themselves and other minionstasks that the beholder considers beneath its personal attention. Because of these features, beholders were occasionally known as "spheres of many eyes" or "eye tyrants,"[7] although the latter also referred to a specific type of beholder. WebMelee Weapon Attack: +5to hit, reach 5 ft., one target. Rumors occasionally surface about a monstrous crime lord, such as a demon or a dragon, that guides its organization from the shadows. WebBeholderkin, Slaad, or Star Spawn. Frequently, these lairs were carved out by the beholders themselves, using their eye rays to mold the environment for their purposes. The beholder and its minions can bypass the area by means of secret doors at either end. A beholder picks its own name, piecing together sounds and syllables that have significance and meaning to it. It does mean that if the party has bad luck on Eye Ray rolls, the saving throw and damage rolls it's an insta-gib. Lieutenants who have their own ambitions, who might come to oppose the tyrant or fear for their safety, are much more likely to flee (or retire) than to confront the beholder. Spell Lists. The Xanathar believes its intelligence and magic make it uniquely suited for thiseven more so than its slain predecessorand it uses its abilities to ruthlessly enforce its will on as much political and criminal territory as possible. Exceptions could be found in the elder orb subrace of the species. After just shy of six months of pregnancy, the beholder gave birth. Most of a beholders mental activity is devoted to unearthing plots against itself (real or imaginary), planning attacks against known rivals, and preparing its defenses against all possible threats. I was lucky to escape my enemy, and I worry that I might be discovered again before I am ready. Xenophobic and vicious creatures, beholders were quick to attack enemies, including anyone they deemed not "like themselves." (Lawful), Perfection. The intellect devourer The effects of this flight resembled those of the wizard spell levitation.[7]. A beholders greater minions are formidable opponents. For example, if a beholder ate 110pounds (50kilograms) of food, only 10pounds (4.5kilograms) of that would go towards its daily intake needs, and the rest would be digested over the course of the next five days without it needing to eat anything else. Upon death, the skin would harden further into a stone-like consistency. WebThe spirit manifests physically in an unoccupied space that you can see within range. Roll once for the central eye and once for all the smaller eyes. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear because they arent a physical threat to it or the guild. Hard, solid balls that drew in both light through the pupil and magical energy through the iris, which consisted of some sort of translucent crystal. Oil Sprayer. Medium to Huge Large (These features arent shown on the accompanying map, but can be located anywhere you see fit.) This rule is an abstraction, designed to keep the beholders opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every opportunity). WebBeholder 5e 4e 3e 2e 1e 5th Edition Statistics Size Large Type Aberration Alignment Lawful evil Challenge rating General Information Movement Flying Vision Darkvision (360 General Wikidot.com documentation and help section. The eye rays a Beholder can use are as follows: Charm ray charms targets for one hour on a failed DC 16 Wisdom saving throw. Complementing this ever-present, passive paranoia is the beholders genius-level intelligence. Some of the behaviors and motivations that beholders exhibit are analogous to those of humans and other intelligent creatures. A beholder could also use its telekinetic ray to forcibly transport a creature immune to charm effects (such as a construct or some kinds of undead). When these thoughts bubble to the surface, the Xanathar might crack down on its lieutenants, interpreting their mistakes as disobedience, their failures as deliberate attempts to undermine its power, and their successes as challenges to its superiority. In any case, the beholders reaction is calculated, because it has thought about what it and its minions must do in response to every situation. WebThe spectator is the only 5e beholderkin that can choose which eye rays it uses. As a byproduct of their unique method of propagation, beholders in one part of the world tend to look similar, with variations becoming more pronounced the farther one travels from that area. This doesnt mean that the eye tyrant likes, respects, or understands the creatures it chooses to associate with, but it does distinguish between individuals of other races and communicates with them on a regular basis. The mind of a beholder is powerful and versatile enough that it can envision literally any possibility, and it prepares accordingly, making it virtually impossible for any invaders to catch it unawares. If an organization is useful but significantly weaker than the guild, the Xanathar is likely to absorb its members and resources into its guild (either immediately or gradually) so it can keep an eye on threats from within that group. 1e WebSummons and Familiars for every 5E Spell Author: Eugene's Workshop This art will be available in the Art Library of all your games. 13in lair14 Minions and other creatures under a beholders control generally have their own living spaces in the lair. To the average beholder. Each legendary action a beholder takes gives it an opportunity to react to a change in circumstances, or to press an assault that it began on its turn. [14][22], Indigestible items eaten by a beholder would be either vomited up or absorbed into the body where it would eventually embed itself on the inside surface of the beholder's skeleton. A beholder can shift its targets after its first or second rays. Size The Beholder, Beholderkin & Fungi Supplement is written in the form of an in-universe bestiary. It otherwise adopts the targets statistics. As described in the Monster Manual, a beholders use of its eye rays in combat is random, governed by die rolls instead of by choice. This category includes currency, gems, jewelry, and magic items that nobody in the lair can use or use well. The skin of a beholder appeared to be made out of a stony substance,[10] as strong and durable as steel, and just as inflexible[11]. Many of them serve as tools. Append content without editing the whole page source. Their eyestalks were usually flexible tentacles, but varied among individuals and could instead be jointed stalks covered in rigid chitin or segmented stalks similar to the bodies of earthworms[13]. Even when it sleeps, its smaller eyes remain open, scanning its lair for threats. Movement Click here to toggle editing of individual sections of the page (if possible). Find out what you can do. A beholder might use its slowing ray on an uncooperative creature as a demonstration of sorts, threatening to follow it up with more severe consequences if the creature doesnt submit to the beholders will. For an example of an eye tyrant that leads an organization of humanoids, see the section on the Xanathar Guild. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The simplest kind of prison, easy enough for a beholder to create, typically consists of 20-foot-deep holes disintegrated into the floor, sometimes covered with a wood or metal grating. Check out how this page has evolved in the past. For instance, it might use its sleep ray as a legendary action against an enemy that has just been awakened. [15] They primarily derived pleasure from eating based on the sight and texture of the food, rather than taste. At such a time, the beholders dream-birthing creates a beholder hivea group of newborns that are identical to its own shape but smaller. Furthermore, beholder mages were so innately gifted with magic that they could simultaneously cast spells with each eyestalk that had been dedicated to their arcane studies. 2e Unintelligent foes are regarded as food or pets. Magical beast By thinking of all these possibilitieshowever implausible they might beand extrapolating its own actions in response, a beholder is truly prepared for any situation and has a strategy to counteract it. Rather than the standard powers of a beholders central eye and eyestalks, the creature has one or more variant abilitiesguaranteed to surprise any enemies who thought they knew what they were getting themselves into. Most believe their leader is a member of a long-lived race, perhaps a dwarf or an elf. A beholder can fire multiple eye rays on its turn, and it might use all of them in succession on its most dangerous foe. I enjoy lording my superiority over others. The guild has been in operation for nearly two hundred years, with a different beholder taking over every few decades. This ray is also used to pacify potentially useful captives, perhaps in preparation for conditioning them with the charm or fear rays. 8 ft (2.4 m) diameter 5E1~2lv VC If a human acted this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholders mind accepts this attitude as normal and necessaryit is always alert to the possibility of assassination or betrayal by unknown threats that stand ready to pounce on the beholder the instant it lets its guard down. Hit: 4 (1d6 + 1) piercing damage. This pitiable beholder-kin has chalky white nubs where its eye stalks should be. WebThe beholder will do its best to keep intruders at a distance, shutting down its center eye so it can zap anyone that comes at it. Alignment An intelligent creature is seen as food or a potential minion. A beholder would generate or expel the tiusium autonomically when it desired to ascend or descend. Greed. The beholders ire might manifest as abruptly as a disintegration ray or as slowly as an angry glare and increasing scrutiny over the next few weeks. Flying[1][3][4] Most of Toril's beholders had nostrils and jointed, articulated eyestalks. Some obstacle courses feature low walls to slow enemies even further or a portcullis to trap them in one section of the chamber. Clutter is treasure that has intrinsic value, but isnt immediately useful to the beholder or its minions. A typical simple door trap is a pivoting spiked arm that swings downward to impale an intruder when the door is opened. 3e See pages that link to and include this page. Beholders worshiped Gzemnid[30] and the Great Mother.[31]. If the host body drops to 0 hit points, the intellect devourer must leave it. I often take out my frustrations on my minions. A beholders natural ability to fly is essential to many of its defenses and habits. A beholder might use its telekinesis ray to forcibly push a gas spore into an opponent, making the gas spore explode. I have foreseen the moment of my death and know what will kill me. Like its predecessors, the beholder uses the Xanathar as a title rather than its personal name (which is Zushaxx). [19] Its two lobes (known as "dweomerlobes") descended downwards to the left and right from the center like horns and had a complicated central nervous system surrounding it. Medium or smaller intruders can easily move through the passage but might have little warning about what lies ahead, especially if the passage has sharp turns that make it likely that the gas spore isnt seen until the last moment. A tunnel bends every 50 to 100 feet to prevent attackers from shooting at the beholder while it flees, but giving the monster opportunities to attack when its enemies come into view. Niches and pedestals hold smaller objects, while larger objects are suspended from the ceiling or left freestanding in the room. In addition to enemy spells, prayers, or similar effects, this also affected a beholder's own eye rays, suppressing their power. 1. Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? "Sane beholders" were beholders whose minds were not "divided" so to speak. Duration: Concentration, up to 1 hour. Saving Throws Str +16, Con +13, Int +12, Wis +13, Cha +12 Skills Athletics +16, Yog-Sothothery +13 Damage Immunities cold, poison, psychic Beholder Several depictions of beholders. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Because the cone suppresses ongoing magical effects, the beholder might create a secure area in its lair behind a permanent wall of fire or wall of force, make use of an existing magical hazard (such as a pool that transforms any creature that touches it), or an area with magical guardians (such as an old shrine with a demon bound to it) that it can bypass. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the monsters challenge rating. The dreams of such a death-fearing beholder might reach into strange corners of reality and imagine circumstances in which the creature can live on after death. large Aberration Lawful Evil. Darkvision (360 degrees)[1] A beholder goes to a lot of trouble to make its lair as safe and comfortable as it possibly can, and so it rarely ventures outside. The ability to temporarily suspend magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might remember or be able to speak of things it was compelled to forget or keep secret. The magic-nullifying effect of a beholders central eye has a number of possible uses outside combat, but if its not needed, the beholder can turn it off by simply closing the eye. Circumstances might change the role of a piece of treasurea staff of the python used to prop up a stone block trap might be given as a gift if the beholder acquires a minion who can attune the item. To those who would seek to conquer beholders or merely understand them, nearly everything about their quarry is unfathomable. A beholder usually creates its lair in an area of natural caves, shaping the chambers with its disintegration ray. Inside the comfortable confines of its subterranean lair, a beholder is nearly unassailable thanks to the combination of its peerless intellect and the brutal effects of its eye rays. Warlock (Optional), Wizard (Optional), Unless otherwise stated, the content of this page is licensed under. The difference is one of degree. [7] Any combination of these was possible, although they often used only two at a given time. An eye tyrant is a solitary beholder that has suppressed its xenophobia and paranoia and chooses to live as the leader or ruler of a community or an organization that includes other creatures. Devious and hidden traps are liable to be lurking around every corner, and might be blatantly obvious in some places, yet no less lethal. It is hesitant to form alliances with other powerful groups, and is likely to break off ties with a new ally if it senses even a hint of betrayal or difficulty. The creature disappears when it drops to 0 hit points or when the spell ends. Not all share the xenophobia of true beholders; though most are still evil and cruel in nature. Aberration If no such opportunity presents itself, legendary actions are always useful for piling rays on the most dangerous foe. Any space,[6] Hills[3] The cone is wide enough that the beholder can usually redirect it toward any particular creature trying to escape the area, keeping that target locked down until the monster has killed all the enemies outside the cone. Paralysing ray paralyses targets Hit: 3 (1d4 + 1) acid damage. Change the name (also URL address, possibly the category) of the page. [7], Beholders were also capable of flight, in spite of their lack of wings or similar physical features, simply hovering above ground effortlessly. Favored climate An unfortunate victim of the eyes of the beholder. [17] Unlike a humanoid heart that pumps blood around the body constantly, beholders had a central 'blood sac' that, in conjunction with a powerfully muscled diaphragm, pushed blood into the beholder's blood vessels, then pulled the blood back into the sac. They were still two entities within the beholder, but neither hid anything from the other, making a less paranoid beholder. When a beholders dream-imagination runs wild, the result can be an offspring that has an unusual or unique set of abilities. Charm Ray: The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or However, for that to happen, the behold had to possess intricate knowledge and understanding of another creature's bodily systems, generally achieved through years of studying, dissection, and selective breeding. A lair has several escape tunnels, each closed off inside the lair by a large boulder or a mortared stone wall. The saving throw for an alternative ability uses the same DC and the same ability score as the spell the eye ray is based on. A beholder might use loosely scattered petrified creatures to create obstacles in an open chamber, or pack them tightly in a corridor to seal off an area, or use them as falling hazards instead of heavy blocks in order to engender fear and uncertainty among intruders. Some think the truth is more monstrous, and that the Xanathar is a drow or perhaps a dragon in humanoid form. A solitary beholder lairs within a cave system or a ruined structure, either one of its own making or a place the creature took over after killing or driving off the beholder that gave it birth. A beholder constantly fears for its safety, is wary of any creature that isnt one of its minions, and is aggressive in dealing with perceived threats. 10d10 + 50 bandits and 3d6 bandit captains, 10d10 hobgoblins and 2d4 hobgoblin captains, 10d10 + 50 kobolds, 2d4 kobold inventors,** and 2d6 kobold scale sorcerers**. Because a beholders minions are typically not able to fly, many of these chambers are connected to others by staircases or gently sloping ramps in addition to the tunnels, so the beholder can easily move its minions around as the need arises. [25], Beholders were considered adults at the age of two years old and retained their vitality until their ninetieth year. Alignment Every beholder has minions, and can always acquire more, so the master of the lair doesnt hesitate to send its underlings into the fray. You've got an extra tapering divider before the Reactions section When such a group is led by a beholder rather than a human, the tyrant has incredible staying power against challengers. Large Watch headings for an "edit" link when available. Wikidot.com Terms of Service - what you can, what you should not etc. Hit: 14 (4d6) piercing damage. Beholders were often found occupying deep, underground caverns. Without such knowledge, only a misshapen mishmash of a creature could be dreamed to life. Eye Rays. [15], Beholders had one lung, and two stomachs. [21] A beholder could store at least 600pounds (270kilograms) of food in its stomachs at any time. Left to right: a death kiss, a beholder mage, a gouger, and an eyeball. The babies inside would then have to chew their way out. Once swallowed, the prey takes 5-20 points of damage (5d4) each round until it Even a very tough fighter is going to have second thoughts after taking damage from a disintegration ray, an enervation ray, and a death ray. Fist-sized holes in the floors of these tunnels open into the rooms below, allowing the beholder to spy on creatures in its lair and perhaps target them with eye rays.
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