Contact | This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. Whir of Invention is also great in that it can get us Scroll Rack, Sensei's Divining Top, Maskwood Nexus, or whatever else we need at instant speed. A good set of removal spells is essential for any commander deck. Card Kingdom: $0.00 TCGplayer: $0.00 Export to Archidekt Export to Moxfield . Boosting base power is a big deal for a deck where all of the creatures are evasive, and coupled with Yuriko's triggers, we can realistically expect about six damage from each attacker. Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. Also: No ramp at all? At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. Until I started working on this list, I had never heard of Selection, and even though it's the only one of our enchantments that requires us to pay additional mana to get the ability, the fact that it costs two is a boon for multiple reasons. For me, I just felt it was too mana hungry and fairly likely to be destroyed before I could get much use out of the investment. lonely sandbar & barren moor, is that cycling good for something? Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. I still need to find a place for it though. This is a perfect Bitterblossom deck, as we'll appreciate as many evasive creatures as we can get. If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. This will require TappedOut.js included in your blog. Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. It turns out that blue and black have trouble with most noncreature forms of removal. This is the Yuriko deck Jordan has been playing in some of our gameplay videos. This annoying message will go away once you do! We've already talked a little bit about Inkfathom Witch and Glen Elendra Liege, but Door of Destinies and Coat of Arms are intended to really push our team over the edge. 2023-03-20 . Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. Attention! By Theme We will use enchantments to turn our creatures into Ninjas to enable Yuriko's triggered ability and tribal synergies. This isn't to say that Yuriko is merely a worse version of Edric. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. Both Swan Song and Spell Pierce can't counter creatures, but we don't care much about creatures anyway. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. They're especially important when playing Yuriko since our game plan relies on dealing combat damage to our opponents, so clearing a blocker is a big deal. Otherwise Yuriko can be running penny commons and still do amazingly well. The reason being that you can use them after your ninjas have dealt combat damage, in response to Yuriko's trigger. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). It's not terrible but cutting it makes sense. She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. It's a buy in tournament with prize support and as such they are not allowing proxies. If the raw card draw is that beneficial, should I include the [[rhystic study]] and [[mystic remora]] I have off to the side? I'm excited to try out Larceny because it should have devastating implications for our opponent's plans, and I imagine we'll often be leaving them without many options to combat us. I know what you're all thinking: "Scot! During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. Almost more important than our evasive creatures is the ability to turn them into Ninjas. It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. Until next time, I wish you all the best,and happy brewing! Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. With Neon Dynasty we have far, far better options and this one is cut for good. We'd also like a way to make all of our creatures, including enablers and tokens, into ninjas, which is why we are running Arcane Adaptation, Conspiracy, and Maskwood Nexus. This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. The MVP of the extra turn category has to be Temporal Trespass: It has the third highest cmc in the whole deck, and I've found myself having enough cards in the graveyard to cast it easily in the late game. Mana negative ramp, aka all 2-mana rocks, just doesn't fit the decks natural curve of T1 dude T2 Yuriko. June 18, 2022, Lots of Testing! There are only five more creatures in the deck, and these are included for their particularly potent abilities. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. Let's take a look at the glue holding this party together. Flood of Tears is one of my favorite new blue board wipes, and usually we'll be able to start with something on the board which will give us an advantage in rebuilding. I was part of a game where an opponents played Study, and was the perpetual target for the rest of the game. Secondly, mass evasion is ideal here, as bouncing our creatures back and forth all of the time isn't truly mana efficient, so we'll want a way to get lots of stuff through without having to always do so much work. The original incarnation of this deck was the pre-modern horizons copy version. Whenever I'm deciding on a new commander to build around, I look for three things: Yuriko fits this criteria to a tee, so it's no surprise that she's my all-time favourite commander. I realized that it was in the best interest of the deck to have creatures with native evasion so we could ignore the cards that were solely included to grant evasion. Ninjutsu Most of the time I become arch enemy before I can pull a win, and I hear that's pretty common for Yuriko. The most expensive counterspells in this deck cost 2 mana. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. This is especially great because ninjas tend to do poor damage on their own, so this allows us to dish out some real damage to them. Complete Comment Tutorial! These changes will be reflected in the primer in the near future! The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. In the current version, we can't justify Mirror Gallery, the generic Clone spells, or even Helm of the Host (which still works but is too costly in cmc) any more. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Ninjas prefer to strike when no one is expecting it after all! For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. Navigation. [[Insidious dreams]] has been the most effective top deck manipulation effect so far, winning a few games on its own. Hello there! This deck has a very low land count compared to most other EDH decks, so we need our counterspells to be as efficient as possible. Yuriko can be built differently based on your preference and meta. But it's useful to have other sources of card draw, especially when they're ninjas too. New. Temporal Trespass and its imitators are great. The London mulligan is more forgiving, so even if we have go down to 6 or 5, it's generally worth it. He also has the added benefit of being able to give our ninjas evasion, which is great. As such, the only thing Yuriko really has to fear is being stolen with Control Magic spells and abilities or hit with an Imprisoned in the Moon type of effect. I already did some changes, e.g. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. Like every deck, the supporting cards are indispensable, offering us ramp, card draw, and protection options. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro. In fact, in my opinion she has several qualities that make her a more appealing choice overall. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game. Tetsuko was in and out of this deck during the design process, but she made the final cut because I realized how valuable she could be in situations where the air is gummed up with flyers. Tetsuko Umezawa, Fugitive gets the nod because it makes many of our ninjas (Yuriko in particular) unblockable. To begin with, she can draw cards like a champion (even though, again, we aren't really "drawing" them), so we don't need as much draw as we would in another deck because its built in. Feb. 16, 2022. Complete Comment Tutorial! My version of the deck is far from perfect. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. Yes, they do. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! The only house rule I've ever played by is to allow [[Gleemax]] into the 99. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. We are in blue, and that means we have access to Rhystic Study. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. It will eventually go in for sure. Redshift's Consult Kess primer is also excellent if a bit less detailed. It feels like I should have more removal in this deck, and this is a great option since you can do five of the top while using delve to reduce the cmc when you cast it. Dimir Keyrune is a ramp option of choice for this reason. Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. Unnatural Selection: While this is a decent card it eats up a lot of mana. What makes ninjas good is ninjutsu. The first thing we'll note is that Yuriko, the Tiger's Shadow is a ninja, and that she cares about ninjas dealing combat damage to opponents. However, he doesn't have evasion himself, and costs four cmc to cast, which is a higher rate than we would want for this type of creature. Its a great card and if you have and like it by all means play it. This isn't always the card that wins you the game and sometimes is a key value piece that makes the engine run. I've loved this card in other tribal decks, and think it could have a great home here. Yuriko. Commander offers us a variety of effects that grant our dudes evasion or unblockability. However, now that we no longer care so much about giving our creatures unblockablility, Skulker is now just a pricier variant of Coastal Piracy. Welcome back to The Knowledge Pool! 0 0 54. These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. Yuriko is my all-time favourite commander, and I hope you'll enjoy the deck as much as I do! You write about decks that play big, stupid creatures that brutally run your opponents into the ground! Many of these cards we've already talked about in detail. Basically the important parts are topdeck manipulation. My two other decks are [[Ghired, conclave exile]] and [[Valduk, keeper of the flame]]. Blade of Selves was included in this list until the very end, but again, the cost was prohibitive. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. In 1965, she signed a contract with Toho. This annoying message will go away once you do. When we need to deal with the entire board, we tend to run blue-based board wipes as these bounce our ninjas back to our hands where we can re-use them. Most of them are unblockable, and most of them are 1 cmc, which is what we want as 2cmc feels pretty slow. This site 2023 TappedOut.net, LLC Now that we've addressed the our Ninja enchantments, lets take a look at the Ninjas we'll being employing. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. We have several cards that use this sort of effect, and we'll talk about them later. Mystical Tutor also cheaply gets an instant or sorcery to the top of our library where we can use it for damage or draw it, and while Long-Term Plans puts it three cards down, it can get anything and our opponents don't get to see what it is, and with Yuriko we can usually get it in a much shorter timeframe. That primer was my first real exposure to cEDH thinking and got me really excited to play the format. Back to Deck List. There we have it, ladies and gentlemen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Yuriko, the Tiger's Shadow Sorcery (4) 1 Drawn from Dreams 1 Invoke the Winds 1 Reduce to Dreams 1 Soul Transfer Instant (9) 1 Assassin's Ink 1 Hero's Demise 1 Hinder 1 March of Swirling Mist 1 March of Wretched Sorrow 1 Mystic Reflection 1 Narset's Reversal 1 Reality Shift 1 Return to Action Artifact (8) 1 Arcane Signet 1 Dimir Signet 1 This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. Even with a very low curve, the extra damage incurred with each attack will help take turns off our clock. We might also want to grab the best card on the deck. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) Yuriko (Optimized) Primer Commander / EDH Aggro Competitive Ninja Ninjutsu Primer Tempo UB (Dimir) azja Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2.7K - 2.8K TCGPlayer Mkt $1.7K - 2.2K CardHoarder 312 TIX Compare to Spoiler Card Odds Copy So which new commander made this Temur Timmy writer most excited this year? If our opponents have beat each other up enough over the course of the game, we can often win with even a couple of triggers perhaps helped by a timely, Profile of a Ninja: Understanding Yuriko and Ninjutsu, Our Secret Weapon: The Best Card in the Deck, Potential Recruits (Cards I'm considering), Retired Ninjas (Cards I'm not playing and Why). There are times in Yuriko where you have a bunch of ninjas and just want to dump your hand and go for it, hoping its enough. Siren Stormtamer protects our dudes from spot removal. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. I've recently made a Twitter account @theKnowledgePL, and I'm planning to update it with whatever I'm working on next. I think this is why I originally put in [[aminatou's augury]]). The only thing better than Yuriko triggers, after all, is multiple Yuriko triggers! But I still might put him back in some day for old time's sake.